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COMPUTER ANIMATION AND VIRTUAL WORLDS (ISSN: 1546-4261)

PublisherWiley

ISSN-L1546-4261

ISSN1546-4261

IF(Impact Factor)0.436 / 2012

Website

Description

With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
Computer Animation & Virtual Worlds is the first journal to address this global thematic of the Virtual Worlds. This thematic has been subdivided into 6 areas:
Computer animation
Embodied agents
Virtual Environments
Augmented Reality
Virtual Life
Visualization
Computer Animation & Virtual Worlds seeks papers in all fields of Virtual Worlds. Contributions are solicited describing original research results, applications, and experience in the following topics:
Computer Animation
2D animation
Keyframe animation
Inverse kinematics
Biomechanics models
Motion capture and motion retargeting
Physical-based animation
Facial and body animation
Path planning
Cloth and hair animation
LOD and impostors
Real-time rendering
Augmented Reality
Tracking
Mobile AR systems
Virtual Heritage
Embodied Agents
Perceptual models
Virtual Sensors
Interagent communication
Modelling of groups and crowds
Conversational agents
Goal driven behavior
Interaction with Virtual Humans
Intelligent virtual actors
Social behavior
Emotions and personality
Autonomous Virtual Human architectures
Simulation involving Virtual Humans
Autonomous Virtual Humans in games
Virtual Environments
Gesture and action recognition
Haptic interfaces
Audiospace
Simulators (flight, car drive etc…)
VR for emergency
VR for psychiatry
VR for rehabilitation
Virtual surgery
Virtual Life
Plant development and growing
L-systems
Artificial animals and animats
Population generation
Virtual cities
Persistent worlds
Visualization
Medical imaging and reconstruction
Molecular graphics
Fluid visualization
Visualization of physical phenomena
Volume rendering
Readership
Scientists, artists, and technicians applying animation techniques
Keywords
visualization, computer animation, animation tools, graphical simulation, film case studies, scenario-making, rendering, digital music, synthetic actors, avatars, volume rendering, modelling, journal, online journal, Wiley Online Library
Abstracting and Indexing Information
COMPENDEX (Elsevier)
CompuMath Citation Index (Thomson Reuters)
CompuScience Database (FIZ Karlsruhe)
Computer Science Index (EBSCO Publishing)
Computing Reviews (ACM)
Current Contents: Engineering, Computing & Technology (Thomson Reuters)
Ergonomics Abstracts (EBSCO Publishing)
INSPEC (IET)
Journal Citation Reports/Science Edition (Thomson Reuters)
Science Citation Index (Thomson Reuters)
Science Citation Index Expanded (Thomson Reuters)
SCOPUS (Elsevier)
The DBLP Computer Science Bibliography (University of Trier)
Web of Science (Thomson Reuters)

Last modified: 2013-07-16 22:35:58

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